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CGI Animation


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Entrant: JAMM Visual, Culver City
Brand: Vizio
Title: "Watch Us"
Corporate Name of Client: Vizio
Agency: David & Goliath , El Segundo
Agency Creative Chairman: David Angelo
Chief Creative Officer: Ben Purcell
Executive Creative Directors: Courtney Pulver/Rob Casillas/Michael Molinaro
Creative Director - Art: Evan Bross
Creative Director - Copy: Chris Davis
Agency Designer: Max Olsen
Agency Executive Producer: Curt O'Brien
Agency Project Manager: Heather Williams
Agency Managing Director: Paul Albanese
Agency Chief Strategy Officer: Jonathan Schultz
Agency Business Directors: Quynh-An Phan/Sheila Barrand
Agency Senior Account Executive: Eric Brothers
Agency Group Account Director: Richard Henderson
Agency Corporate Communications Director: Jeff Cannata
Production Companies: Unit9 Films, London/Outsider, Los Angeles
Director: Chris Balmond
Executive Producers: Emily Malito/Simon Elbourne
Line Producer: Paul McPadden
Director of Photography: Will Bex
VFX Company: JAMM Visual, Culver City
VFX Supervisors: Jake Montgomery/Andy Boyd
VFX Producers: Mike Wigart/Anee Marie Depauw
3D Lead: Stew Burris
3D Artists: Andrew Price/Taylor Pryor/Victor Huang/Lucas Degani/Ana Blanco/Fred Hopp/Ian Kent/Shao Chen/Weichie Yu/Elyse Resseguie/Steven Nelson/Schuyler Anderson/Briana Hamilton/Greg Mawicke,
2D Artists: Lev Grayson/Brady Doyle/Dylan Brown
CG Supervisor: Brian Burke
Sound Design Company: Barking Owl, Los Angeles
Sound Design Company Creative Director: Kelly Bayett
Sound Design Producer: Hannah Alter
Sound Designer: Gus Koven
Music Production Company: Barking Owl, Lod Angeles
Music Producer: David Radley

Description:
A pair of romantic raccoons envision life on two legs in a charming campaign created for the audience enjoyment.

We helped this vision come to 3D life by designing and creating the raccoons and added them to a human environment. Every detail was carefully cgi crafted, down to the clothing and wonderfully witty animation to bring this new "watch us" campaign to life.

We needed to create two different sets of raccoons—one that felt like real raccoons outside, and other that felt like human/raccoon. Both would need nuanced similarities so that viewers understood they were the same characters.