Silver
Production & Post-Production
Visual Effects
Entrant: | JAMM Visual, Culver City |
Brand: | Vizio |
Title: | "Watch Us" |
Corporate Name of Client: | Vizio |
Agency: | David & Goliath , El Segundo |
Agency Creative Chairman: | David Angelo |
Chief Creative Officer: | Ben Purcell |
Executive Creative Directors: | Courtney Pulver/Rob Casillas/Michael Molinaro |
Creative Director - Art: | Evan Bross |
Creative Director - Copy: | Chris Davis |
Agency Designer: | Max Olsen |
Agency Executive Producer: | Curt O'Brien |
Agency Project Manager: | Heather Williams |
Agency Managing Director: | Paul Albanese |
Agency Chief Strategy Officer: | Jonathan Schultz |
Agency Business Directors: | Quynh-An Phan/Sheila Barrand |
Agency Senior Account Executive: | Eric Brothers |
Agency Group Account Director: | Richard Henderson |
Agency Corporate Communications Director: | Jeff Cannata |
Production Companies: | Unit9 Films, London/Outsider, Los Angeles |
Director: | Chris Balmond |
Executive Producers: | Emily Malito/Simon Elbourne |
Line Producer: | Paul McPadden |
Director of Photography: | Will Bex |
VFX Company: | JAMM Visual, Culver City |
VFX Supervisors: | Jake Montgomery/Andy Boyd |
VFX Producers: | Mike Wigart/Anee Marie Depauw |
3D Lead: | Stew Burris |
3D Artists: | Andrew Price/Taylor Pryor/Victor Huang/Lucas Degani/Ana Blanco/Fred Hopp/Ian Kent/Shao Chen/Weichie Yu/Elyse Resseguie/Steven Nelson/Schuyler Anderson/Briana Hamilton/Greg Mawicke, |
2D Artists: | Lev Grayson/Brady Doyle/Dylan Brown |
CG Supervisor: | Brian Burke |
Sound Design Company: | Barking Owl, Los Angeles |
Sound Design Company Creative Director: | Kelly Bayett |
Sound Design Producer: | Hannah Alter |
Sound Designer: | Gus Koven |
Music Production Company: | Barking Owl, Lod Angeles |
Music Producer: | David Radley |
Description:
A pair of romantic raccoons envision life on two legs in a charming campaign created for the audience enjoyment.
We helped this vision come to 3D life by designing and creating the raccoons and added them to a human environment. Every detail was carefully cgi crafted, down to the clothing and wonderfully witty animation to bring this new "watch us" campaign to life.
We needed to create two different sets of raccoons—one that felt like real raccoons outside, and other that felt like human/raccoon. Both would need nuanced similarities so that viewers understood they were the same characters.