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Sound Mixing


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Entrant: Sine Audio Post Production, London
Brand: Royal Air Force
Title: "The Force Protecting Space / The Launch"
Corporate Name of Client: Royal Air Force
Agency: House 337, London
Executive Creative Director: Jo Moore
Creative Director: Christopher Ringsell
Creative Director - Art: PK
Copywriter: Michael Arthey
Art Director: Jack Tibbs
Agency Senior Producer: Tash Dean
Agency Chief Strategy Officer: Matt Rhodes
Agency Strategy Director: Simon Butcher
Agency Account Director: Olivia Conroy
Agency Account Manager: Kelly Mahon
Production Company: Stink Films, London
Production Managing Director: Andrew Levene
Director: Tom Green
1st AD: Justin Travers
2nd AD: Ellysha Elgon-Smith
Executive Producer: Blake Powell
Producer: Sara Nouman
Director of Photography: Joe Cook
Production Designer: Bobbie Cousins
Production Project Manager: Alice Evans
Production Assistant: Thomas Bergman
Post-Production Company: Time Based Arts, London
Post-Producer: Tom Manton
VFX Company: Time Based Arts, London
3D Lead: Ian Baird
3D Artists: Maxime Ponsart/Daniel Kmet/Joe Ibbett/Ihor Obukhovskyi/Ogi Vukovic/Oliver Lemury/Jordan Coles
2D Lead Artist: Sheldon Gardner
2D Artists: Gary Driver/James Pratt/Jack Stone/Giles Hicks/Olivia O'Neil/Ralph Briscoe
Edit Facility: Trim, London
Editor: James Forbes Robertson
Editorial Producer: Pia Ebrill
Colorists: Simone Grattarola/Max Ferguson Hook
Sound Design Company: Sine Audio, London
Sound Design Producer: Julian Marshall
Sound Designer: Phil Bolland
Sound Engineer: Phil Bolland
Sound Mixer: Phil Bolland
Audio Engineer: Phil Bolland
Scored By: Walter Mair
Casting Agent: Claire Curry

Description:
The basis of the film's SFX bed was created from location recorded dialogue and SFX. We wanted to build the FX bed around real location sounds to give an authenticity to the environments we are viewing.

From there we built upon the FX bed with hyper real sound design layers to create a larger than life trailer style SFX bed. The FX we sourced for the vehicles and planes etc were all carefully selected and true to the model and type in the film.

The mix was designed to build to a crescendo before we cut out into space and drop to silence before seeing space debris narrowly avoid a collision with a satellite. The space elements were fun to create as we had to think outside the box in terms of how to create these.

In the end it was a mixture of foley recorded sounds and sourced FX that were filtered to give a feeling of what space may sound like (when in reality there would be no sound!).

Finally we treated the countdown narration that underpins the film with a space radio effect that guides the mission.