Bronze
Direct
Innovation
Entrant: | Sips & Bites, London |
Brand: | Doritos UK |
Title: | "Doritos Silent: The World's First AI Augmented Snack" |
Corporate Name of Client: | PepsiCo |
Client Company: | PepsiCo, Reading |
Chief Marketing Officer: | Fiona Tomlin |
Client Company Senior Marketing Director: | Lee-Teng Houston |
Client Company VP Global Marketing: | Fernando Kahane |
Client Company Global Senior Marketing Manager: | Ileana Barrera |
Client Company Senior Marketing Director, Spain: | Osman Dilbar |
Client Company Senior Brand Manager: | Karina Stoltz |
Client Company Senior Brand Manager, Spain: | David Bardaji |
Client Company Total Connections Planning Lead: | Harry Drakes |
Client Company Total Connections Planning Manager: | Aleks Sikorska |
Client Company Insights Manager: | Marina Felippe |
Media Companies: | OMD UK, London/Talon, London/Grand Visual, London |
Media Strategy Director: | Rebecca Mann |
Media Company Client Leadership Business Director: | Dan North |
Media Company OOH Client Director: | Millie Tipple |
Media Company OOH Head of Client Services: | Ben Gardiner |
Media Company Client Leadership Associate Director: | Amber Bray |
PR Company: | Splendid Communications, London |
PR Company Creative Director: | Fran Langdon |
PR Company CEO and Founder: | Alec Samways |
PR Company Associate Director: | Rosie Taylor |
Agency: | Sips & Bites, London/TBWA Spain, Madrid |
Executive Creative Director: | Matt Watson |
Creative Directors: | Jason Berry/Pepelu Sánchez/Charlie Lastra |
Agency Senior Creatives: | Chris Lovell/Jon Beach/Tom McMahon/Alex Milic |
Agency Designer: | Ade Hopkins |
Agency Executive Producer: | Carmen DeWitt |
Agency Managing Director: | Nancy Croix |
Agency Creative General Manager: | Juan García-Escudero |
Agency Strategy Director: | Jo Delaney |
Agency Business Director: | Keir Simons |
Digital Company: | Smooth Technology, New York |
Digital UX Designer: | Dave Sheinkopf |
Digital Company Chief Software Engineer and Architect, AI Engineer, Spokesperson: | Dylan Fashbaugh |
Digital Company Project Coordination, Audio Programming, AI Engineer: | James DeVito |
Production Company: | OB42, London |
Director: | Josh Cohen |
Executive Producers: | Sam Holmes/Marija Djikic |
Director of Photography: | Pieter Snyman |
Photographer: | Lillie Eiger |
Description:
Our much-loved crunch disrupts and annoys other gamers subjected to the noise in their microphone. So, we decided to pivot and turn this intrinsic snacking gripe into a marketing opportunity.
Doritos believes in being bold, so we shined a spotlight on our key selling point, our iconic crunch, and used it to start a conversation about a huge gaming bugbear. In essence, we turned our one weakness into a strength.
By creating technology that solved a category problem, we not only appealed to gamers, but we also secured more loyalty and credibility within the gaming community.
Globally, both gaming and snacking continue to grow and, in the UK alone, gaming occasions involving snacking has risen by over 40% in the last two years.
And the number one snack brand for gamers is Doritos. Gamers, contrary to the ‘loner’ cliché, are a social bunch. In fact, 74% of gamers claim that socialising is their main motivation to log on, hence the huge popularity of online multiplayer games.
Trouble is, with everyone playing with their mates and eating Doritos in the microphone, squads get distracted by the brand’s iconic crunch. Friends get annoyed with each other.
A warning about an impending ‘snipe’ gets crunched over. Some of them might even lose the game because of the incessant munching and rage quit.
86% of gamers love to snack while gaming, but it isn’t a perfect marriage. So, something needed to be done.
Forums are full of complaints about loud snacking. In fact, two out of three gamers ranked crisps as the worst noise they could hear. And snacking irritation is a global issue.
In the UK, 46% of gamers dislike the sound of others eating. And in the US, 30% of gamers say that other players crunching limits their ability to play well.
Gaming sessions last, on average, three to six hours. Gamers need a lot of fuel to keep going and Doritos is their favourite snack. However, research showed, amongst gamers, two out of three ranked crisps as the worst noise they could hear.
Our brand strategy is to be an ally to gamers. We needed to find a way to do that, even when our product was the problem.
Given our audience and their beloved PCs, it was natural that tech was the solution. The crunch-cancellation software also needed to be easy to install – speed, small download sizes and a seamless gaming experience were critical to a successful roll out.
The campaign needed to deliver on the brand promise of bold expression and resonate with gamers. Following a provocative tease campaign, we needed to reinforce our credibility with gamers.
So, we partnered with Twitch, GamingBible and gaming journalists.
Gamers love to snack. And Doritos is their number one choice. But our bold crunch and gaming don’t mix. The sound annoys players on their headphones and disrupts the game. Our solution?
Doritos Silent
Same Crunch. No sound.
Doritos Silent is the world’s first AI augmented snack that removes every Doritos crunch from every game.
To completely silence the Doritos crunch for anyone on the other side of the microphone, PC Gamers simply download the Crunch Cancellation Software from Doritos.co.uk/silent
To create our innovative Crunch Cancellation software, we worked with leading sound engineers for six months, improving upon the limited beta software launched in Spain in 2022.
Traditional selective noise suppression works by learning the sounds of a human voice and filtering out anything outside of those distinctive voice signatures.
However, this traditional technology sometimes misregisters the sound of a Doritos crunch and lets it cut through the software.
To solve the problem, we had to construct an AI that was trained by listening to over five thousand Doritos crunch noises. The technology used three separate AI models working simultaneously.
One was trained to identify different crunch sounds. The other learned how to differentiate human voices. The third model cleaned up the audio of extraneous noises.
This technology worked in real time, allowing a gamer to only hear a fellow gamer’s voice input, without a single Doritos crunch being detected.
Gamers can now finally enjoy the same delicious crunch, without making a sound. So, no more rage quits, no more distraction. Just gaming and snacking, the way it was meant to be.
The buzz generated by the campaign enjoyed 3.2bn earned reach, our biggest global Doritos gaming campaign ever. It received over 250 pieces of coverage, created a +76% uplift in on-target brand impressions and had over 200K organic social engagements. Doritos also recorded a +$50m sales growth.
And the results amongst the gaming community were equally impressive. Interest in the Crunch Cancellation software drove more than 1.8m website hits to find out more and generated over 15K downloads in the first few weeks. And our Twitch Doritos emote was spammed more than 5.3m times!
The campaign drove unprecedented talkability and global PR for the brand, driving commercial success and top of mind awareness.
So not only did we enhance the gaming and snacking experience, but we also boldly silenced our biggest asset and by doing so, solved a pain point for consumers that succeeded in making our iconic crunch even louder.